The New E-sport
a column by
Harley L. Sachs
A recent episode of South Park satirized kids addicted to
computer games. The little gang of squeaky animated figures were playing an
addictive computer war game, sort of a third generation of Dungeons and
Dragons, but with digital animated swords, spells, magic, etc. They were so
addicted that they hardly slept or ate. But the kids’ avatars, their chosen
action figures, were being wiped out by a mysterious super player somewhere out
there in cyber space. Their opponent was so good, that he threatened to put the
game makers out of business by discouraging all other players from buying their
extra weapons, etc. This was meant to be a satire, but video games, now called e-sport are a huge
business that financially overshadows the music business and is almost equal to
the movie industry in billions..
Computer games have become a bone fide e-sport. With
tournaments played all over the world (recently in Poland ) the State Department now
issues sports visas for contestants to enter the country. Now teams playing on
line computer games like Dota 2 (check out the free download) and League of Legends
take part in tournaments for prize money in the millions. At a recent
championship tournament before a crowd of 17000 people in Seattle , the Newbees,
a Chinese team, won first place and over five million in prize money
playing Dota 2. The League of Legends
finals drew 18,000 fans at the Staples Center in Los Angeles .
The tournaments are played by teams of five in sound
proof booths while the game is shown on a huge screen everyone can watch.
Visit the Dota 2 web site for a glimpse into this
strange world of e-sport. .
Imagine, a sport anyone can play for free, as 40%
do, a sport requiring no physical contact, no uniforms, no special shoes or
helmets, and no sports injuries (except
possibly carpal tunnel for the mouse clicks,), and played in your bedroom in
your PJs or even naked up against other players from all over the entire world.
You can play if you are a shut-in paraplegic. The playing field is level. All
it takes is a fast computer and tremendous concentration and speed of thought.
Interviewed by the Wall Street Journal, one such
e-gamer reported that one year it cost him $1000 for hotel, meals, and travel
to attend a tournament where he collected only $800 in prizes, but this year he
expects to take in $200,000. His father,
at first dismayed that his twenty-year old son was spending so much time
playing computer games, begged him to finish college. He may yet, but first he
wants to buy a condo and move out of his childhood bedroom.
Declaring video games a sport has reached colleges.
A Chicago college, Robert Morris, has offered scholarships up
to $50,000 for champion video gamers. E-sports have reached beyond the bedrooms
of boys playing video games with their pals.
.What about the commercial aspects? The participants are mainly males under age
30, a hard audience to reach for advertising until companies realized that the
channel that streams the games, Twitch Video, is so popular with that age group
that advertising placed there costs much more than on regular video channels.
That’s why Amazon has bought Twitch video for millions. .
This e-sport phenomenon is a remarkable development
not only in e-commerce, but in
international relations, for when you
log on you may be teamed up with anyone from around he world. And you can do it
from your own room at home. Talk about revenge of the nerds!